The age of the game works to its advantage in this case, as there are guides out there that can help you raise the right stats and feed them the right foods to ensure that they turn out exactly how you want them. There are well over 200 possible evolutions in the game, making it unlikely that you’ll ever see them all. This mechanic allows you to change how you raise your Digimon partner to influence what they eventually turn into. They’ll have slightly boosted stats compared to how they started, but it still feels like a massive step backward and adds to the game's repetitive feel. If that happens, they’ll revert back to an egg and you’ll have to start the whole process all over again. Unfortunately, you’ll likely spend hours engaging in the cycle of training and resting to boost your Digimon’s stats before they reach the next stage of their evolution because if you don’t, they’ll die once their Life Points run out. It is a frustratingly slow process that could have been drastically improved by offering an option to rest until all fatigue is gone. That can be done in the Gym itself, but resting only removes a small amount of fatigue, meaning you have to go through the same dialogue repeatedly if you want to get them back into fighting shape. This mechanic makes the game feel like a strange cross between a Virtual Pet simulator and an RPG, but the mechanics to take care of your partner’s physical needs are clumsily implemented.Įach time you send the Digimon to train at the Gym, they accrue a bit of fatigue. Like caring for a child, you need to get your partners to a restroom before they make a mess somewhere. It is repetitive to the point of being a bore and is only broken up by having to attend to the Digimon’s need to sleep, eat, and poop. This bit of the game, frankly, isn’t very fun. Chances are, you’ll spend most of your time here, grinding away to increase your stats and eventually unlock the next Digivolution for your companions. That would be sending them to the Gym to train, which allows you to choose a specific stat to increase and throws a roulette minigame at you for the chance to get a boost. We would argue that it isn’t even the best way. Captured on Nintendo Switch (Docked)īattling it out isn’t the only way to gain strength in Digimon World: Next Order. Wander into the next area and you are likely to find that the Digimon make short work of your current companions. However, fighting enemies is a dangerous business. That makes grinding surprisingly easy as you wander around the open world that the game takes place in. Particularly when you’re fighting against lower-level enemies, you can get away with barely paying attention in most fights. More elaborate attacks require more Mana and Order Points to use, but the combat system itself is fairly simple to get your head around. Players can choose specific actions for them to take, but only if they have accrued enough Order Points through the course of the fight. Fights play out in real-time, with the player’s partners acting on their own initiative, based on which of the three pre-set AI behaviours you've chosen for them. The opening of the game throws players into a tense battle between two highly evolved Digimon companions and a powerful opponent that serves as a tutorial for the combat system. Perhaps owing to its origins on Sony’s handheld console, it feels right at home on the Switch but Digimon World: Next Order is still a title that struggles to find its footing. Since then, it has enjoyed enough of a cult following that it has now been ported to PC and Switch years later. Digimon World: Next Order was first released in 2016 for the PlayStation Vita, with a PlayStation 4 release making its way to the West the following year. Just like any franchise that’s been going as long as it has, Digimon video games have had plenty of ups and downs.
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